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CheeseBall Man

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CheeseBall Man is an adventure game developed in Unreal 4 for PC

My role

In CheeseBall Man I was able to develop the roles of UI Developer - where:

1. Developed UI behavior:​​

          a. using Blueprints;

          b. with C++ integration;

2. Developed NPC behaviors using Blueprints:

          a. for the final boss;

          b. for the scene, the boss fight, and its components;

3. QA

Development team

Anna Beatriz Nakai Ricchetti: Environment Artist

Gabriel Mendes Tury Guimarães: Character & NPC Developer

Gabriel Woiciekoski: UI Artist, Sound designer

Isabella de Almeida Vasques: General 3D Artist​

Vitor Augusto Hickmann Schuck: Character Artist

Gallery

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