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CheeseBall Man
CheeseBall Man is an adventure game developed in Unreal 4 for PC
My role
In CheeseBall Man I was able to develop the roles of UI Developer - where:
1. Developed UI behavior:
a. using Blueprints;
b. with C++ integration;
2. Developed NPC behaviors using Blueprints:
a. for the final boss;
b. for the scene, the boss fight, and its components;
3. QA
Development team
Anna Beatriz Nakai Ricchetti: Environment Artist
Gabriel Mendes Tury Guimarães: Character & NPC Developer
Gabriel Woiciekoski: UI Artist, Sound designer
Isabella de Almeida Vasques: General 3D Artist
Vitor Augusto Hickmann Schuck: Character Artist
Gallery

Opening Title

Tutorial Area

Creditos

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