
Churrasborne
ChurrasBorne is a 2D adventure game inspired by the Souls series developed in Unity for PC!
My role
At ChurrasBorne I was able to develop the roles of Game Developer, Game Designer and Game Producer - where:
1. Developed behavior in C# for:
a. character control and animation using a state machine;
b. world/environment interaction;
c. level progression;
d. persistent data and scripts across scenes;
2. Organized and established:
a. feature goals and development timelines;
b. asset production scope and structure;
c. level design planning;
d. QA;
3. Promoted the project at events such as:
a. EAI Jogos - September 2024;
b. Canal3 Expo 2024;
Development team
Artur Amorim : Game Balance & Character Designer
João Bertti: Character Designer
Ryann Thierry: UI & Systems Developer
Theo Yamada: Enemy Developer
Victor Caldeira: Environment & Props Artist
Gallery




