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Churrasborne

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ChurrasBorne is a 2D adventure game inspired by the Souls series developed in Unity for PC!

My role

At ChurrasBorne I was able to develop the roles of Game Developer, Game Designer and Game Producer - where:

1. Developed behavior in C# for:​​

          a. character control and animation using a state machine;

          b. world/environment interaction;

          c. level progression;

          d. persistent data and scripts across scenes;

2. Organized and established:

          a. feature goals and development timelines;

          b. asset production scope and structure;

          c. level design planning;

          d. QA;

3. Promoted the project at events such as:

          a. EAI Jogos - September 2024;

          b. Canal3 Expo 2024;

Development team

Artur Amorim : Game Balance & Character Designer

João Bertti: Character Designer

Ryann Thierry: UI & Systems Developer

Theo Yamada: Enemy Developer

Victor Caldeira: Environment & Props Artist​

Gallery

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