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Slimesivos

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Slimesivos is a hybridcasual mobile game developed in Unity for Android!

My role

In Slimesivos I was able to develop the roles of Game Designer and Game Producer - where:

1. Developed the planning during the pre-production stage by:​​

          a. creating and maintaining the Game Design Document (GDD);

          b. building schedules and setting deadlines;

          c. assigning responsibilities and priorities according to team structure;

          d. designing initial mockups;

2. Organized and implemented features with partners:

          a. configuring Unity Cloud Services, including:

                     ◯. Authentication;

                     . Economy

                     . Leaderboards

                     . Cloud Save

                     ◯. Ads;

          b. setting up Google Play Console, including:

                     ◯. Authentication;

                     ◯. Leaderboards;

                     ◯. Achievements;

                     ◯. Testing;

                     ◯. Releases;

3. Coordinated the development team by:

          a. leading weekly general meetings for alignment;

          b. conducting individual dailies;

          c. aligning expectations;

          d. keeping the project within the proposed scope;

4. Promoted the project at events such as:

          a. GamesCom Latam 2024;

          b. Canal3 Expo 2024;

          c. Podcast PlayCast Games

Development team

Anna Beatriz Nakai Ricchetti: UI & UX Designer & Developer

Isabella de Almeida Vasques: Environment Artist

Kayke Oliveira Celli: Tech Leader

Mateus Martins Torres: Character Designer

Matheus Celeste Gomes: Prop Designer & Tech Artist

Gallery

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