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The Adventurous MetalCraig

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Join Craig, the fearless flea, on an adventure through the submerged Stilt Islands, a world of weathered wood, abandoned buildings, and rusty machinery. Engage in Zelda-style combat and creative platforming challenges while uncovering long-forgotten secrets.

My role

In The Adventurous MetalCraig, I was able to develop the roles of Level Designer, Game Producer, and Project Leader - where:

1. I developed the planning during the pre-production and production phases:
   a. managing the team and each member’s expectations;
   b. creating schedules, defining priorities, and setting deadlines;
   c. assigning responsibilities and priorities according to each project phase;
   d. conducting dailies and frequent meetings;
   e. testing and ensuring that different builds reached the other testers;

2. Developing different playable levels:
   a. from initial blockout using Unity and ProBuilder to finalization with official assets;
   b. developing code responsible for interactions between the player and environment elements, such as:
       ◯ gates and walls;
       ◯ levers and buttons;
       ◯ moving platforms (vertical and horizontal);
       ◯ level completion;
       ◯ and others;
   c. developing code and other solutions to ensure better gameplay related to the levels, such as:
       ◯ checkpoints;
       ◯ redundancies;
       ◯ buttons and logic to prevent softlocks;
   d. positioning enemies at strategic points within the levels, as well as their respective combat managers (code);

3. I coordinated the team’s work:
   a. leading weekly general meetings for alignment;
   b. conducting individual dailies with team members;
   c. aligning expectations;
   d. keeping the project within the proposed scope;

4. Promoting and showcasing the project at events such as:
   a. Canal3 Expo 2025.

Development team

Anna Beatriz Nakai Ricchetti: Environment and props 3D artist & Technical artist

João Gabriel Bertti Borsi: 3D character artist and animator

Kayke Oliveira Celli: Gameplay developer

Matheus Ferreira dos Santos: Narrative designer & UI/UX

Theo Simões de Souza Yamada: AI developer

Gallery

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