
The Adventurous MetalCraig
Join Craig, the fearless flea, on an adventure through the submerged Stilt Islands, a world of weathered wood, abandoned buildings, and rusty machinery. Engage in Zelda-style combat and creative platforming challenges while uncovering long-forgotten secrets.
My role
In The Adventurous MetalCraig, I was able to develop the roles of Level Designer, Game Producer, and Project Leader - where:
1. I developed the planning during the pre-production and production phases:
a. managing the team and each member’s expectations;
b. creating schedules, defining priorities, and setting deadlines;
c. assigning responsibilities and priorities according to each project phase;
d. conducting dailies and frequent meetings;
e. testing and ensuring that different builds reached the other testers;
2. Developing different playable levels:
a. from initial blockout using Unity and ProBuilder to finalization with official assets;
b. developing code responsible for interactions between the player and environment elements, such as:
◯ gates and walls;
◯ levers and buttons;
◯ moving platforms (vertical and horizontal);
◯ level completion;
◯ and others;
c. developing code and other solutions to ensure better gameplay related to the levels, such as:
◯ checkpoints;
◯ redundancies;
◯ buttons and logic to prevent softlocks;
d. positioning enemies at strategic points within the levels, as well as their respective combat managers (code);
3. I coordinated the team’s work:
a. leading weekly general meetings for alignment;
b. conducting individual dailies with team members;
c. aligning expectations;
d. keeping the project within the proposed scope;
4. Promoting and showcasing the project at events such as:
a. Canal3 Expo 2025.
Development team
Anna Beatriz Nakai Ricchetti: Environment and props 3D artist & Technical artist
João Gabriel Bertti Borsi: 3D character artist and animator
Kayke Oliveira Celli: Gameplay developer
Matheus Ferreira dos Santos: Narrative designer & UI/UX
Theo Simões de Souza Yamada: AI developer
Gallery




